25 June 2010

Nintendo DS -Yu-Gi-Oh! 5D's World Championship 2010 Reverse of Arcadia Walktrough

Buy At CDuniverse At Sale Price ( $ 28.95 )

Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia's story mode proceeds with a parallel story arch from the animated series involving the reprise of the Dark Signers and their quest for supremacy over New Domino City.

After being banned to the Underworld, these Earthbound Immortals will stop at nothing to overthrow the rule of New Domino City and destroy Satellite. To defeat them, players will enlist the help of some of their favorite characters from the Yu-Gi-Oh! universe!

Compete in story mode or free duel mode against Jack, Yusei or any of the 20 new characters to take on the Dark Signers in an epic battle to settle the score between light and dark!

Buy At CDuniverse At Sale Price ( $ 28.95 )

This Is The Complete Walktrough :

Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia
Walkthrough/FAQ
Copyright 2010 Richard Wong (MeltedPlastic)

==============================
=  Table of Contents
==============================

I.    Version History
II.   Introduction
III.  Walkthrough
   1.    Chapter One
   2.    Chapter Two
   3.    Chapter Three
   4.    Chapter Four
   5.    Chapter Five
IV.   Post-Story Stuff
   1.    The Headless Rider
   2.    Missing Daughter
   3.    Finding a New Home for the Psychic Duelists
   4.    The Facility Chief
   5.    Bolt's Challenge
   6.    The Dark Mists
V.    Bonuses
VI.   Frequently Asked Questions
VII.  Credits
VIII. Copyright Information
IX.   Contact Information

To go to a section, press CTRL + F and type in -SECTIONHERE-, where you put
the section you want to go to in place of "SECTIONHERE".
Example: If I wanted to go to Chapter Two, I would type "-Chapter Two-".

To go to a story mode duel (mandatory duels only), press CTRL + F and type in
the name of the duelist's deck. Note that some duelists appear more than once.
Example: If I wanted to find Dark Signer Carly, I would type "Bird of
Fortune".

==============================
=  I. -Version History-
==============================

03.13.10 - version 0.9

 -Story complete! *dance*

03.14.10 - version 1.0

 -All of the typical walkthrough stuffz done for now (FAQ, contact info).
  First submission. Happy Pi Day!

03.21.10 - version 1.1

 -Updated FAQ section with a few new questions, added a Bonus section.

03.30.10 - version 1.2

 -Updated FAQ section. Started and completed (for the most part) Post-Story
  Stuff. Took me a whole day off my spring break too T_T

==============================
=  II. -Introduction-
==============================

Hello to you, dear reader. The purpose of this guide is to address any issues
or questions you may have had while mucking through this game. I am pretty
terrible at introductions, so having said that, let us proceed to the good
stuff.

A note, first. I will format duels like so:

  ______________________________
 |
 | DUELIST NAME - DECK NAME
 |
 |
 | MONSTERS LEVEL 7+ (#)
 |
 | MONSTERS LEVEL 5-6 (#)
 |
 | MONSTERS LEVEL 1-4 (#)
 |
 | SPELLS (#)
 |
 | TRAPS (#)
 |
 | EXTRA DECK (#)
 |______________________________
 |
 | DUEL NOTES
 |______________________________

I will omit card counts that are zero (for example, if a duelist's amount of
monsters level 7+ is zero, I will not put that section in the duel analysis).
So get used to it.

==============================
=  III. -Walkthrough-
==============================

------------------------------
  -Chapter One-
------------------------------

Before we delve into the world of Yu-Gi-Oh!, first choose your country,
province/state, gender, and name. For bonus lol points, name yourself Crow. I
am not liable for any damage this may cause to the universe as a result.

Jokes aside (don't actually name yourself Crow >_>), select Story Mode on the
new screen. Watch the mysterious scenes. If you've kept up with the anime,
you'll know what's going on. If you haven't, be glad that you'll have a more
suspenseful game.

Select the appropriate option when given the choice. If you're new to the
Yu-Gi-Oh! card game, haven't played in a while, or simply want to brush up on
your skills, choose Yes. I will cover World Championship Mode in a later
section, but you are free to do as the game suggests and take a look around
there.

After that's done, you will see another chunk of exposition. Once Seria takes
you to your room as per our new friend Sayer's orders, she will give you the
starter deck - "Supplied Deck". Note that you cannot edit this deck for the
duration of the chapter. You have two roommates, Okita and Liquid, who will
introduce themselves to you and cleverly reveal your location. Once they
finish talking, you will gain control of yourself. The gyrating green thing to
the right is a Save Point. You should make use of it. Save whenever possible;
it saves you from a ton of aggravation.

At this point, you can talk to Okita to duel him. Do so. He mentions something
about "psychics" before the duel initiates. Didn't Sayer say something about
psychic powers? Hmm.

  ______________________________
 |
 | Okita - Healing Psychic
 |
 |
 | Monsters 1-4 (20)
 |
 | 2 Dark Rabbit
 | 1 Destructotron
 | 1 Divine Dragon Ragnarok
 | 3 Doctor Cranium
 | 2 Golden Ladybug
 | 2 Healing Wave Generator
 | 3 Lifeforce Harmonizer
 | 1 Royal Knight
 | 2 Saggi the Dark Clown
 | 2 Telekinetic Shocker
 | 1 Torike
 |
 | Spells (13)
 |
 | 2 Blue Medicine
 | 1 Chaos End
 | 2 Different Dimension Capsule
 | 2 Domino Effect
 | 2 Red Medicine
 | 2 Soul of the Pure
 | 2 Spring of Rebirth
 |
 | Traps (7)
 |
 | 2 Disappear
 | 2 Driving Snow
 | 2 Energy-Absorbing Monolith
 | 1 Life Equalizer
 |______________________________
 |
 | You should have no difficulties in defeating this guy. Should you
 | unexpectedly lose, worry not, because it doesn't affect anything in the
 | game. Regardless of the outcome, you should take advantage of this duel as
 | practice.
 |______________________________

Liquid steps up to challenge you, but Sayer interrupts our little duel party.
He goes with the "psychic duelist" bit again, whatever that is, and tells you
about the Fortune Cup tournament and Sector Security. He calls in a new
character, apparently named Akiza Izinski. Something tells me she's going to
be a major plot point. Anyways, Sayer will tell you about your mission and
leave. You'll regain control. Save if you wish and talk to Liquid when you
want to proceed.

You'll automatically be teleported to a new area. Liquid tells you that you're
not allowed in through the front of the stadium. Regardless of his sage
advice, you just have to check it out for yourself to make sure, so head on
north. Talk to the security guy with the helmet guarding the gate. He'll
confirm Liquid's insight. There's no way in through here, so go back.

Okita and Liquid seem to have disappeared, but they're actually just waiting a
bit farther south, on the inside of the curve. Talking to either will trigger
an event. Here, you'll have to move the yellow boxes around until you can
proceed. Press A in front of a box to push it forward.

Go up a bit and push the leftmost box you can reach one space to the left.
Turn around and head back up, and push that box up two spaces. Head to the far
left and push the leftmost box down one space. Push the lone box sticking out
to the right one space. Push the box that was below that down two spaces. Push
the box to your left one space, then push the box that was below that down one
space. Push the box to your right into the slot, and push the box below you
down to the wall. Exit through the bottom-left corridor.

Once you are in the new area, head south a bit and examine the pile of crates
for 600 DP. Woot! Head left to the Save Point and use it if you so desire. Now
examine the double doors to open them. Head inside.

There's nothing of interest in this room, so go to your right to the elevator.
Examine the door to open it and enter. You'll see a scene with Akiza and a new
character, Yusei Fudo. Yusei encourages Akiza to think for herself and other
cheesy stuff, then performs his signature Synchro Summon ritual thing. He then
defeats Akiza with Stardust Dragon. Wait, that's not good! That means our
mission failed!

Liquid makes another genius conclusion that is again confirmed, this time by
Okita. It seems that everyone in this game is a step behind, but maybe that's
just me. When our merry little trio tries to leave, Sayer and Akiza come in.
Some creepy, disturbed-looking guy named Lazar comes in and tells Akiza that
Director Goodwin wants to see her. Sayer doesn't like this, so Lazar tells
his cronies to get her. Unsurprisingly, you're left to fend off the enemy
while Sayer and Akiza go home. Meh.

  ______________________________
 |
 | Tashiro - Equip & Tribute
 |
 |
 | Monsters 5-6 (4)
 |
 | 2 Crawling Dragon
 | 2 Gyakutenno Megami
 |
 | Monsters 1-4 (16)
 |
 | 2 Baby Dragon
 | 1 Battle Warrior
 | 2 Bee List Soldier
 | 2 Bubonic Vermin
 | 1 Gokipon
 | 1 Hitotsu-Me Giant
 | 2 Killer Needle
 | 1 Masked Dragon
 | 2 Mokey Mokey
 | 2 Skelengel
 |
 | Spells (14)
 |
 | 3 Dragon Treasure
 | 2 Magical Mallet
 | 3 Silver Bow and Arrow
 | 2 Shifting Shadows
 | 2 Timidity
 | 2 Tornado
 |
 | Traps (6)
 |
 | 2 Eatgaboon
 | 2 Return Soul
 | 2 Simultaneous Loss
 |
 |______________________________
 |
 | This guy is far easier than Okita was, regardless of what the rating says.
 | Destroy him and get on with it.
 |______________________________


Creepy guy Lazar decides to retreat for the time being, so Liquid and Okita
suggest that you go home. Before you can leave, another new character appears.
She's Carly Carmine, journalist! But before you can spill any beans about the
Arcadia Movement that you are apparently a part of (but know nothing about),
she runs off to the stadium to get the scoop on the large firey dragon in the
sky.

We get to see a scene in which yet another new character, Jack Atlas, loses a
Turbo Duel to our buddy Yusei. Congrats on winning the title of King of Turbo
Duels, Yusei! Wait, what's this? Flashback time?

What is this, anyways? How do you know Jack? And what's with the jank clothes?
Wait, Yusei too? Good friends? Is it just me, or am I missing something?

When the flashback ends, Rex Goodwin (remember Director Goodwin? That's this
guy) shows his face. He says something about the tournament and everything
going according to plan. Wait! Does that mean...this whole thing is a setup?

Back at the Arcadia Movement HQ, Akiza is in the pod thing that you were in
before. Seems Yusei got to her, but Sayer does some more mumbo-jumbo and
comforts her.

The next day, you wake up and Liquid takes the time to tell you what you did
yesterday. Okita starts jabbering about some training, so I guess that's where
we're headed next. Save if you wish, then exit the room.

Go right to a junction, then right again. Ignore the door, as you can't go
in yet, and check the upper right corner of the hallway for 600 DP. Go back to
the intersection and head down. When you are outside, head west and enter
through the glass doors. There is a Save Point to your right. There are two
people in the center of the stadium. Talk to either of them to initiate an
event.

Nino and Check will "train" you in Structure Duels and Duel Puzzles,
respectively. You have to win three times in both of their classes to advance.
I'll begin with Nino, but you're free to choose Duel Puzzles first if that's
your thing (not like it makes any difference whatsoever).

What Nino tells you is sort of misleading. She wants you to win against her
with three different Structure Decks in order to pass. Not a problem, right?
Here's a list of all 19, along with a short summary of each.

----------------------------------------
Deck Name              Deck Focus
----------------------------------------

Dragon's Roar          General Dragon deck. It has cards from the Red-Eyes and
                       Armed Dragon archetypes. The featured card is Red-Eyes
                       Darkness Dragon.

Zombie Madness         General Zombie deck. Slightly more well-rounded than
                       Dragon's Roar. The featured card is Vampire Genesis.

Blaze of Destruction   Burn-focused FIRE deck. More defensive than the
                       previous decks, with emphasis on Effect Damage. The
                       featured card is Infernal Flame Emperor.

Fury from the Deep     Beatdown-focused WATER deck. With support from "A
                       Legendary Ocean", this deck tries to limit your
                       opponent's options while giving you powerful monsters.
                       The featured card is Ocean Dragon Lord - Neo-Daedalus.

Warrior's Triumph      Toolbox Warrior deck. This deck provides monsters with
                       many different effects for various situations. There is
                       also a vague Equip Spell theme, with monsters like
                       Gearfried the Swordmaster and Armed Samurai - Ben Kei.
                       The featured card is Gilford the Legend.

Spellcaster's Judgment General Spellcaster deck. It has cards from the Dark
                       Magician archetype (no Dark Magician Girl for you
                       fanboys though). There is also a vague focus on Chaos,
                       with a majority of LIGHT and DARK attribute
                       spellcasters and Chaos Sorceror. The featured card is
                       Dark Eradicator Warlock.

Invincible Fortress    Rock bounce deck. Cards in this deck annoy your
                       opponent with tough defenses and the ability to bounce
                       their monsters back into their hand. The featured card
                       is Exxod, Master of the Guard.

Lord of the Storm      General Winged Beast deck. It has cards from the Harpie
                       Lady archetype. There is also a vague focus on cards
                       that take advantage of the Spell & Trap Card Zones,
                       with cards like Swift Birdman Joe, Lady Ninja Yae, and
                       Sonic Shooter. The featured card is Simorgh, Bird of
                       Divinity.

Dinosaur's Rage        General Dinosaur deck. Dinosaurs typically have large
                       Attack stats and offensive effects. The featured card
                       is Super Conductor Tyranno.

Machine Re-Volt        Machine control deck. This deck consists largely of
                       cards from the Ancient Gear archetype, as well as the
                       infamous Gadget series. These cards allow you to
                       control the game and keep the advantage over your
                       opponent. The featured card is Ancient Gear Gadjiltron
                       Dragon.

Surge of Radiance      Protection-based Fairy deck. Includes cards from the
                       Counter Fairy and Parshath archetypes. Counter Traps
                       are a main theme of this deck, alongside the
                       manipulation of Life Points for offense. The featured
                       card is Neo-Parshath, the Sky Paladin.

Curse of Darkness      Beatdown DARK deck. This deck features cards with
                       atmospheric Attack scores, but negative side effects to
                       balance it out. Taking advantage of this is the
                       secondary Effect Damage theme, with cards like
                       Ectoplasmer to damage your opponent even further by
                       making use of your out-of-commission beatsticks. The
                       featured card is Diabolos, King of the Abyss.

Rise of the Dragon     Dragon swarm deck. This deck focuses on Special
Lords                  Summoning high-level Dragon monsters quickly, allowing
                       you to rapidly overwhelm your opponent. The featured
                       card is Felgrand Dragon.

The Dark Emperor       Remove from Play deck. This deck utilizes the rarely
                       seen Removed from Play Zone to shut down opponent
                       strategies and boost the power of your own monsters.
                       The deck has cards from the Helios series, as well as
                       many of the Different Dimension cards. The featured
                       card is Caius the Shadow Monarch.

Zombie World           Zombie World deck (wasn't that obvious?). With the
                       power of "Zombie World", this deck gives you the
                       ability to swarm your opponent with their own monsters
                       from the Graveyard. The featured card is Red-Eyes
                       Zombie Dragon.

Spellcaster's Command  Spell counter deck. Most of the cards in this deck use
                       spell counters as a cost for their various effects -
                       drawing, Summoning, or destroying opponent cards. The
                       many powerful spell cards and "Magical Citadel of
                       Endymion" allows you to abuse spell counters to their
                       maximum potential. The featured card is Endymion, the
                       Master Magician.

Warrior's Strike       Gemini/Warrior deck. This deck combines the versatility
                       of Warriors with the newly upgraded Gemini archetype.
                       The Warriors come with their usual array of powerful
                       Equip Spells, plus the new "Supervise" to take
                       advantage of your Gemini monsters. The featured card is
                       Phoenix Gearfried.

Machina Mayhem         Machina deck. This deck introduces the recent Machina
                       archetype, with in various Machine support cards to
                       reinforce them. Familiar cards make a comeback here,
                       such as the Gadgets and the Cyber Dragon cards. The
                       featured card is Machina Fortress.

Starter Deck           General deck. This deck is a great introduction to many
                       of Yu-Gi-Oh!'s gameplay mechanics. Notably, this deck
                       is the only Structure Deck to have Synchro Monsters,
                       one of which is also the featured card - Road Warrior.

----------------------------------------

Whew. That was rather long-winded. Anyways, I chose Warrior's Strike,
Spellcaster's Command, and Surge of Radiance. Whatever you choose is up to
you, but keep in mind that the three that you win with will be the first three
that you can purchase later. Also, they tend to get better as they get more
recent (Dragon's Roar is the oldest, and they're in order of release from
there, with Machina Mayhem being the newest).

Nino will choose randomly from the Structure Decks. Be aware that these duels
are more difficult than the previous ones you've had so far and may be hard to
win if you're not as experienced. Get your game on!

Once you've completed your Structure Duel training, talk to Check to begin a
Duel Puzzle marathon. You'll have to solve three of the five Duel Puzzles in
order to pass. Figure them out yourself if you want the challenge. Do recall
that you can look at all the cards, including face-down cards on your
opponent's side of the field, your opponent's hand, your and your opponent's
decks, etc.

For all the lazy people, you can find solutions here:

http://www.gamefaqs.com/portable/ds/file/978594/59177

Finally, we're done! But before you do anything else, SAVE. Or else.

Note that you can now Structure Duel freely with Nino or complete the other
Duel Puzzles. It's a good idea to win with all the other Structure Decks and
solve all the other Duel Puzzles, but it's by no means necessary. The two
aren't going anywhere anytime soon, so you can always come back to challenge
them whenever you have the need. You can't come back to this part of town for
a while after you finish this chapter, though, so keep that in mind.

Once you go back to the corridor where your room is, Sayer will appear and
stop you. He'll ask you to duel Akiza. This is one of the hardest duels in the
game, regardless of what anyone else tells you. You're stuck with your
Supplied Deck, while Akiza gets to use her custom deck, which is pretty
powerful at this point in the game.

  ______________________________
 |
 | Akiza Izinski - Wandering Garden
 |
 |
 | Monsters 7+ (2)
 |
 | 2 Tytannial, Princess of Camellias
 |
 | Monsters 1-4 (19)
 |
 | 3 Botanical Lion
 | 1 Copy Plant
 | 1 Dark Verger
 | 1 Gigantic Cephalotus
 | 2 Lonefire Blossom
 | 3 Lord Poison
 | 1 Mystic Tomato
 | 3 Twilight Rose Knight
 | 2 Violet Witch
 | 2 Witch of the Black Rose
 |
 | Spells (14)
 |
 | 2 Black Garden
 | 1 Brain Control
 | 1 Fragrance Storm
 | 1 Heavy Storm
 | 1 Lightning Vortex
 | 2 Mark of the Rose
 | 1 Mind Control
 | 2 Miracle Fertilizer
 | 1 Mystical Space Typhoon
 | 1 Scapegoat
 | 1 Twister
 |
 | Traps (5)
 |
 | 1 Bottomless Trap Hole
 | 1 Dimensional Prison
 | 2 Overdoom Line
 | 1 Torrential Tribute
 |______________________________
 |
 | You're pretty much screwed over if she brings out Tytannial with Lonefire
 | Blossom early in the game (this happened to me on both of my playthroughs
 | x_x). Your deck does come with a number of ways you can counter her, such
 | as Nightmare Wheel or the ever-handy Fissure. Akiza doesn't pose much of
 | a threat otherwise. If you just can't win, keep in mind that nothing
 | detrimental happens when you lose.
 |______________________________

I always found it extremely disturbing that Akiza's winning face (a grin) is
accompanied by the phrase "Once again I have hurt someone in a duel." Seems
like we've got a telekinetically endowed sadist on our hands. Frightening, no?

Aaaanyways, back to the story. You wake up the next day, and Liquid reminds
you that we've got Duel Runner training. Okita will tell you where to go. Now,
leave the building.

Head on down, and you'll get to the World Map. Select "New Domino City". At
the upper right corner of the square, you'll see a turquoise-colored garbage
can. Examine it for 2000 DP. Score! Wait, we can't even use any of this money
yet. How sad.

Head east to the next area. Examine the first garbage can north of you to get
a Star Chip. More stuff that we can't use yet. Now, go all the way east to the
fence thing. Talk to the guy to start an event. The name's Kawasaki, it seems.
Liquid comes back from practice to give you another beyond obvious piece of
advice. Holla at Kawasaki when you're ready.

Hold A to accelerate. Steer with the D-Pad. Not much to it. You're supposed to
clear the course in three minutes or less. You should be able to finish in
at most half that time, even if you fall into the muck pit.

Yusei pops up out of nowhere and exclaims with surprise. Flashback time!

We've got two new guys this time around, Crow and Kalin. Seems like you, Jack,
Yusei, Crow, and Kalin were all buddy-buddy some time ago. End flashback.

Comrade Sayer takes a leaf out of Yusei's book and pops up, tells Yusei to
make like a tree and leave, and orders Liquid to take you back to HQ. I've got
to agree with Yusei's thoughts on this one.

Back at the ranch, you're in the psychic pod thing again, and...wait, what?
Brainwashing? Oh, you sly fox, you. You were tricking us all along! At least
they won't kill you yet. Time to drift off...into the next chapter! Woohoo!

One thing I never got about this scene is why Sayer is just mouthing off about
his evil plans while you're STILL CONSCIOUS, according to Seria.

------------------------------
   -Chapter Two-
------------------------------

You awaken in a stranger's house, dressed in clothes that look vaguely
familiar. Oh hey, it's Crow. Wait, what? Oh, so we space-time-warped. Sure.

Crow starts running his mouth off about Securities, then realizes you haven't
been listening for the past five minutes and decides to unobtrusively tell you
who he is and where you are. Wow, a duel so quickly?

...Sike. This is where veterans of Stardust Accelerator ('09) will groan in
physical pain. We have to evade Securities AGAIN?

Crow gives you a "Securities Uniform" (where he got that I won't ask) and a
"Storage Facility Key". Go outside and east, up the bridge. Stop when you see
one of those yellow arrow things that tells you you can examine the spot. Do
so, and you'll acquire a "Wing SP". Head west into the next area.

Directly south of the building with the little girl standing in front is a
pile of crates and such. Examine it for 200 DP. There's nothing else to get
now that we can't snag later, so head back to the bridge. Crow is standing
just north of it. Put on your Securities Uniform (Crow will tell you how if
you can't figure it out). Talk to Crow when you're done changing in broad
daylight, and he'll tell you to infiltrate the Security Building while he
makes a distraction.

When you enter the area with the entrance to the Security Building, there is a
Save Point to your left. Use it if you want, then head towards the entrances.
You can't get in yet, so go to the right of the doors and examine the control
panel thing. This will open the doors. Enter.

First, if you mess up, the guards will notice you and kick you back to the
entrance. Second, make use of the fact that the guards are displayed as green
icons in your minimap. Okay? Okay.

Head right into the next area. The camera will shift, similar to the box room
back at the Duel Stadium. This first guard should be no problem to sneak past
if you remember to run and learn his pattern quickly. Once you are at the
other side of the hallway, examine the switch next to the doors, which will
unlock. Head into the room.

Examine the third box on the left wall for "Mist Wurm". From there, go to the
opposite side of the room. Examine the green box for a "Flamvell Magician".
Now, go straight up and examine the rightmost box on the northern wall.
You'll acquire two things: "Your Deck" and "Crow's Cards". Whoohoo! At this
point, you can now edit your deck! You've also completed your objective, but
there're more goodies to be had here. Skip the next three paragraphs if you
can't stand any more of this stealth stuff.

Go back to the first room and head to the top left area. This bit has three
guards, two of which are in a formation that will never let you get through.
The solution is pretty simple, fortunately. Return to the intersection and
activate the elevator. One of the guards will come and see what's going on,
and you're free to pass. The rest should be a piece of cake. If you're
having trouble with the second guard, just be sure to keep him just out of
sight if he's facing you and you'll do fine.

Okay, now we're in the control room. Examine the third keyboard from the
left in the semicircle of control panels and you'll unlock a treasure room.
Head back to the intersection and go right this time.

Do not move until you see the guard walk towards you. The instant he turns,
run to the right as fast as you can. Stay close to the bottom of the screen.
Do not stop when you reach the second guard. Examine the switch next to the
door as soon as you get to it, and go in. Examine the first box on the left
for a Star Chip, third box on the left for "Securities Disk", third box on
the top for "D.D. Crow", and the second box from the right for "Breaker the
Magical Warrior". Whoo! Great haul! Put on your shiny new duel disk if you
want and leave. There's nothing else to find here until after you beat the
game.

Go back home and talk to Crow. He greets you with a depressing lack of
gratitude for all your hard work. You return his cards and he'll do a 180.
Some kid named Itsuki now runs in and demands a duel from you. Popular, huh?
Anyways, after a little back and forth between them, Itsuki leaves and Crow
tells you to go duel him.

Before you do so, recall that you now have the ability to edit your deck.
Note that the Starter Deck you have now is not the same one as your Supplied
Deck from Chapter One, so if you want, you can leave it alone and get used to
it. However, I recommend that you upgrade it as soon as possible, and as such,
we're going to do just that.

Unfortunately, the card shop is not yet open. We can't get any new cards
yet...or can we? Save, enter the menu, and select "Return to Mode Selection".
Choose "World Championship" instead of the usual "5D's Story Mode". The fifth
option is "Shop". Go there and select "Get Cards". You'll now have the option
of buying cards from a range of packs, as well as one of the Structure Decks
that you dueled with a while back. I suggest getting the Structure Deck first;
they all have extremely useful cards that you can include in virtually any
deck. Next, buy packs as you see fit. Time to edit your deck! If you need tips
on how to build a good deck, refer to the "Helpful Hints" section.

Once you're done, go back to Story Mode and talk to Itsuki to duel him.

  ______________________________
 |
 | Itsuki - Best Storm Deck
 |
 |
 | Monsters 1-4 (21)
 |
 | 2 Baby Dragon
 | 3 Dragunity Darkspear
 | 2 Dragunity Legionnaire
 | 1 Flying Kamakiri #1
 | 2 Little-Winguard
 | 2 Mist Valley Windmaster
 | 2 Neo-Spacian Air Hummingbird
 | 2 Sonic Jammer
 | 2 Tornado Bird
 | 3 Vortex Trooper
 |
 | Spells (14)
 |
 | 3 7
 | 2 Card Trader
 | 2 Goblin's Secret Remedy
 | 2 Rain of Mercy
 | 1 Reasoning
 | 2 The Reliable Guardian
 | 2 Tornado
 |
 | Traps (5)
 |
 | 3 Attack and Receive
 | 2 Meteorain
 |______________________________
 |
 | The only trouble you should be having is with Neo-Spacian Air Hummingbird.
 | While its stats are nothing to be terrified of, it can restore 2500 LP to
 | Itsuro out of nowhere. This can become annoying, especially with your
 | relatively weak monsters. Nevertheless, if you continue your ruthless
 | beatdown, Itsuro will eventually fall.
 |______________________________

When that's over, Crow gives you "Seven Tools of the Bandit" and tells you
that Yusei was looking for you. Yusei?!

Note that the card shop is now open. Before you advance the story, I would
advise you to win against everyone you can find three times. It will save you
some searching time after the story, as well as unlock some new stuff early.
Here's a list of people you can duel at the moment:

 Itsuro
 Natsumi
 Gordon
 Hayakawa
 Mimi
*Chihiro
 Yusuke

*Chihiro is the girl in the sailor fuku east of the card shop. The first time
you talk to her, she'll tell you that she's collecting Star Chips and will
trade you rare stuff for your Star Chips. This is a great way to get powerful
cards relatively early in the game, with awesome new art as an added bonus. Do
some trading if you want to, or save up for a bigger prize.

When you're done with all the other stuff, head north from the card shop.
From there, access the World Map and choose Satellite: Slum.

In the second area, near the entrance, there's a rack thing with clothes on
it. Examine it to find "Dust Tornado". Head right from there, turn south, and
go to the next area. Go due south from the blue-haired guy until you're in a
small alcove at the bottom of the screen. Examine and you'll find 1500 DP.

Talk to Yusei when you're ready. Talk to him again to initiate the practice
race. When you're done, Yusei will give you a Turbo Chip I. The Duel Runner
shop is now open, by the way. Go there and talk to the guy in orange. He'll
ask you for "Wing SP". Hey, didn't we get that a while ago? Give it to him,
and he'll give you "Colossal Fighter" in exchange! Awesome!

Time for a well-earned rest. Unfortunately, you have some inexplicable curse
that calls to people to interrupt whatever you're doing at the worst times.
Kalin walks in and gives you some background about the duel gang you didn't
know you were in, and then asks you to duel him. Groan.

  ______________________________
 |
 | Kalin Kessler - The Enforcing Ones
 |
 |
 | Monsters 5-6 (2)
 |
 | 1 The Earl of Demise
 | 1 Patrician of Darkness
 |
 | Monsters 1-4 (18)
 |
 | 2 Armored Zombie
 | 1 Baron of the Fiend Sword
 | 2 Blood Sucker
 | 2 Dark Hunter
 | 2 Emissary of the Afterlife
 | 2 Headless Knight
 | 1 Hunter Dragon
 | 2 Pitch-Black Warwolf
 | 2 Newdoria
 | 2 Vorse Raider
 |
 | Spells (12)
 |
 | 2 Allure of Darkness
 | 1 Burial from a Different Dimension
 | 1 Cold Wave
 | 2 Fires of Doomsday
 | 1 Gold Sarcophagus
 | 1 Gravedigger Ghoul
 | 1 Soul Exchange
 | 1 Soul Taker
 | 2 Twister
 |
 | Traps (8)
 |
 | 2 Cemetary Bomb
 | 1 Coffin Seller
 | 2 Dark Illusion
 | 1 Destruction Jammer
 | 1 Gamble
 | 1 Ultimate Offering
 |______________________________
 |
 | Kalin is probably one of the harder duelists you'll encounter. Most of his
 | monsters have high ATK power and destructive effects, and his cards
 | actually have some synergy. Bring traps like Widespread Ruin, Sakuretsu
 | Armor, or other such destruction, as well as ATK-boosting cards like Rush
 | Recklessly (or conversely, cards that cut ATK, like Shrink). Also, you have
 | Synchros and Kalin doesn't. Use that to your advantage, because Kalin
 | doesn't have many outs to bigger beatsticks than his. If you lose the duel,
 | he'll tell you to do it again until you win.
 |______________________________

Kalin will tell you that tomorrow is your next (first?) turf battle with other
duel gangs for the control of Satellite. Go home and talk to Crow, who will
tell you to prepare for the turf battle. If you've been dueling diligently,
you should have a ton of DP to spend and a couple of new packs unlocked. Buy
some and improve your deck, then talk to Crow again to go to bed.

Talk to Crow when you're ready to roll. You'll teleport to the other team's
hideout, and Kalin tells you that you're late. After a short briefing session,
Kalin leaves you the first floor.

There is a Save Point in the room to the right. Head left in the corridor and
examine the boxes in the dead end. A guy named Arashiyama will come out and
challenge you.

  ______________________________
 |
 | Arashiyama - Blue Hurricane
 |
 |
 | Monsters 5-6 (2)
 |
 | 2 Elemental Hero Poison Rose
 |
 | Monsters 1-4 (17)
 |
 | 3 Armed Ninja
 | 2 Black Ptera
 | 2 Boneheimer
 | 2 Elemental Hero Knospe
 | 2 Gyroid
 | 2 Petit Dragon
 | 2 Pixie Knight
 | 2 Ojama Blue
 |
 | Spells (15)
 |
 | 2 Acid Rain
 | 3 Blue Medicine
 | 1 Giant Trunade
 | 1 Mystical Space Typhoon
 | 3 Rising Air Current
 | 2 Rose Bud
 | 1 Terraforming
 | 2 Token Thanksgiving
 |
 | Traps (6)
 |
 | 2 D.D. Dynamite
 | 2 Snake Fang
 | 2 Spiritual Water Art - Aoi
 |______________________________
 |
 | Easy stuff. If you have problems against him, you're in for trouble.
 |______________________________

Head over to the opposite side of the hallway and go up the stairs that Crow
is no longer blocking. Head into the first door and examine the closet thing
in the upper right corner for a Star Chip. Exit the room and keep going left;
you'll almost immediately see a scene. Ka...Kalin's in a pickle! Talk to Clock
to initiate a duel.


  ______________________________
 |
 | Clock - Black Chrono
 |
 |
 | Monsters 7+ (1)
 |
 | 1 Dark Magician
 |
 | Monsters 1-4 (21)
 | 3 Black Potan
 | 2 Black Salvo
 | 2 Blackland Fire Dragon
 | 2 Blackwing - Mistral the Silver Shield
 | 2 Dark Cat with White Tail
 | 3 Dragunity Darkspear
 | 2 Ebon Magician Curran
 | 2 Morphtronic Clocken
 | 2 Ojama Black
 | 1 Strike Ninja
 |
 | Spells (8)
 |
 | 1 Dark Magic Curtain
 | 3 Dark World Dealings
 | 2 Dark World Grimoire
 | 2 Veil of Darkness
 |
 | Traps (10)
 |
 | 2 Cross Counter
 | 3 Curse of Darkness
 | 3 Pyro Clock of Destiny
 | 2 Trap of Board Eraser
 |______________________________
 |
 | This guy's deck is full of...uh. Black and clocks? Run him over and move
 | on.
 |______________________________

Go upstairs after Kalin's little tantrum, and head into the first room.
Examine the two boxes in the top left corner for 300 DP. Notice the large hole
in the wall; we'll be using it later. If you continue, a little shrimp named
Hiroyuki will confront you. Er, vertically challenged person. He's the leader,
and you know what THAT means!

  ______________________________
 |
 | Hiroyuki - I'm the Boss!
 |
 | **SPECIAL RULE: Each player draws two cards in his own Draw Phase.
 |
 | Monsters 1-4 (22)
 |
 | 2 The Bistro Butcher
 | 1 Chainsaw Insect
 | 2 Dark Mimic LV1
 | 2 Dark Mimic LV3
 | 3 Dekoichi the Battlechanted Locomotive
 | 2 Des Lacooda
 | 1 Goblin Decoy Squad
 | 2 Mad Reloader
 | 2 Poison Draw Frog
 | 3 Skelengel
 | 2 Worm Lynx
 |
 | Spells (13)
 |
 | 2 Allure of Darkness
 | 2 Dark Eruption
 | 1 Hand Destruction
 | 1 Lightning Vortex
 | 2 Magical Stone Excavation
 | 1 Pot of Avarice
 | 2 Tribute to the Doomed
 | 2 Upstart Goblin
 |
 | Traps (5)
 |
 | 2 Defense Draw
 | 1 Divine Wrath
 | 1 Gamble
 | 1 Reckless Greed
 |______________________________
 |
 | Hiroyuki's deck is stuffed with draw power, plus he has that special rule.
 | At that rate, he'll probably deck himself out before you can do any major
 | damage. Beware of his Chainsaw Insect; it's a 4-star monster with 2400 ATK.
 | Barring that, there's absolutely nothing to be afraid of. If you've gotten
 | a Spirit Reaper or Marshmallon already, simply Set it and wait. He does
 | have some removal like Lightning Vortex and Tribute to the Doomed, though,
 | so be careful if you're going to stall him out.
 |______________________________

The area is now under your control (although that doesn't actually mean
anything), and the gang regroups at the hideout. The discussion soon ends and
the next day begins.

You're in the hideout, in case you didn't know. Keep going upstairs until the
next one is blocked, then go left to the doorway. Go inside the room. There's
a Save Point here. Examine the table for "Enemy Controller". I see what you
did there, Konami. Now, head back through the doorway and go to the right of
the blocked-off stairs. There's a box with 300 DP just past the door. Head
down one flight of stairs, then go around the pile of boxes to the left. In
the corner, you can examine the box next to you to get a Star Chip. Head down
again, then go outside. Here, go to the right. Go up when you see Jack and
you'll find a box with 200 DP.

Go back home for now. When you get to the area where it is, an event will
occur. Crow comes up to talk to you, then Annie runs over and tells you that
Itsuki's been kidnapped. You've got to catch up to them!

We're going to have to race now, so if you want, go to the Duel Runner shop in
the Slums and get some new parts. Otherwise, talk to Crow to begin the race.
This one is simple - you just have to catch up to Crow before he completes a
lap to win.

When you do, you'll see two guys with Itsuki walking away. Crow starts
screaming his head off at them. Apparently, they're from Team Dirty Works.
They challenge the two of you to duels. This will be one-on-one rather than a
Tag Duel, so none of that just yet.

  ______________________________
 |
 | Kameno - Lucky Turtle Shell
 |
 |
 | Monsters 5-6 (3)
 |
 | 3 Catapult Turtle
 |
 | Monsters 1-4 (17)
 |
 | 3 UFO Turtle
 | 3 Pyramid Turtle
 | 3 Gora Turtle
 | 2 Mask of Darkness
 | 2 Masked Sorcerer
 | 2 Crystal Beast Emerald Tortoise
 | 2 Bombardment Beetle
 |
 | Traps (20)
 |
 | 2 Anti-Spell Fragrance
 | 1 Call of the Haunted
 | 2 Castle Walls
 | 1 Dimension Wall
 | 1 Dust Tornado
 | 2 Interdimensional Matter Transporter
 | 3 Jar of Greed
 | 1 Mask of Weakness
 | 1 Spirit Barrier
 | 2 Threatening Roar
 | 2 Tower of Babel
 | 2 Waboku
 |______________________________
 |
 | I like turtles. Apparently, Kameno does too. His deck is going to try and
 | stall you out with high DEF and annoying cards like Threatening Roar and
 | Waboku, doing damage via Catapult Turtle's effect. This strategy shouldn't
 | pose much of a threat to you at this point. Just beat him down with
 | whatever you've got.
 |______________________________

Itsuki will return to you safe and sound. Everyone will go home, and Itsuki
gives you "Kunai with Chain". The two little guys will run off, then Annie
comes back in to tell you that Kalin wants you at the hideout. Duel Annie
three times if you want, then go find Kalin.

Kalin will blow his top when Crow tells him what's been going on. Your work's
cut out for you now, so it's time to wail on Team Dirty Works. Fix up your
deck if you want (a new pack should have become available to you at this point
in Story Mode), then talk to Kalin outside the hideout to begin your raid.

After a rather disturbing pep rally courtesy of Kalin, the guys rush the
place. You get stuck waiting outside until the others come. Fortunately, they
arrive not a second later, and our happy little family invades.

Examine the machine farthest to the right for a Star Chip. Now, examine the
thing in the top right corner (what exactly is it, anyways?) and Kuroe will
pop out. Playtime is over!

  ______________________________
 |
 | Kuroe - Masterful Magician
 |
 |
 | Monsters 5-6 (2)
 |
 | 2 Dai-sojo of the Ice Barrier
 |
 | Monsters 1-4 (19)
 |
 | 2 Frequency Magician
 | 2 Great Phantom Thief
 | 2 Jester Confit
 | 1 Old Vindictive Magician
 | 2 Pixie Knight
 | 2 Shock Troops of the Ice Barrier
 | 2 Spellbreaker of the Ice Barrier
 | 1 Sorcerer of the Doomed
 | 2 Strategist of the Ice Barrier
 | 3 Warlock of the Ice Barrier
 |
 | Spells (13)
 |
 | 2 Arcane Barrier
 | 2 Calming Magic
 | 2 De-Spell
 | 2 Magical Dimension
 | 2 Spell Absorption
 | 2 Spell Reproduction
 | 1 Spell Shattering Arrow
 |
 | Traps (6)
 |
 | 1 Light-Imprisoning Mirror
 | 2 Magical Explosion
 | 2 Magical Hats
 | 1 Magician's Circle
 |______________________________
 |
 | Kuroe sports a wannabe Ice Barrier deck with a couple of other Spellcasters
 | splashed in. If he pulls off a lockdown with Warlock and Dai-sojo, you
 | might be in a spot of trouble. Spellbreaker also stops you from using
 | Spells and Traps, and Calming Magic stops you from Summoning. Play
 | aggressively and you should have little trouble against Kuroe's defensive
 | tactics.
 |______________________________

Kuroe makes an ominous comment about traps. Head through the big entryway with
the bowling pins. You will see Yusei, rush over, and pull him out of the way
just in time to avoid some large, falling rocks. He'll get all mushy and thank
you excessively for saving his life. He runs off to report to the others, and
Kameno appears. He's rather pissed because you managed to evade his trap, and
you'll have to duel him. Again.

Before you do that, go to the end of the third lane and examine it to get a
Star Chip. Now, talk to Kameno to start your duel. He has exactly the same
deck as before, so just do whatever you did the last time you dueled him.

Once you're done, do what Kameno says and leave. Some guy named Ida will then
challenge you. He's the leader of Team Dirty Works. Before you accept, there
is a special rule for this duel. It's the only Match Duel you'll ever play in
Story Mode, so build a Side Deck if you wish. When you're done, talk to Ida.

  ______________________________
 |
 | Ida - Ida Dragons
 |
 | **SPECIAL RULE: MATCH DUEL
 |
 | Monsters 5-6 (3)
 |
 | 3 Frost and Flame Dragon
 |
 | Monsters 1-4 (19)
 |
 | 2 Blizzed, Defender of the Ice Barrier
 | 1 Crystal Seer
 | 2 Divine Dragon Ragnarok
 | 2 Flamvell Dragnov
 | 2 Hydrogeddon
 | 3 Lava Dragon
 | 1 Magna Drago
 | 3 Masked Dragon
 | 1 Mirage Dragon
 | 1 Treeborn Frog
 | 1 Winged Dragon, Guardian of the Fortress #1
 |
 | Spells (12)
 |
 | 2 A Wingbeat of Giant Dragon
 | 2 Emergency Assistance
 | 1 Giant Trunade
 | 2 Hand Destruction
 | 1 Kishido Spirit
 | 2 Monster Reincarnation
 | 1 Mystical Space Typhoon
 | 1 Nitro Unit
 |
 | Traps (6)
 |
 | 2 Needlebug Nest
 | 2 Spiritual Fire Art - Kurenai
 | 2 Widespread Dud
 |______________________________
 |
 | This guy is actually pretty strong, so be careful. His strategy consists of
 | sending FIRE and WATER monsters into the Graveyard so he can Special Summon
 | his Frost and Flame Dragon, which has a nice destruction effect on top of
 | its 2300 ATK. Defeat him quickly before he can bring out his dragon, or
 | else he will overwhelm you. However, this is a Match Duel, so it's best out
 | of three. If you lose the first time, you have to win the other two. Make
 | use of your Side Deck if you want, but there's no real reason to if you
 | have a competent deck. Ida does not have a Side Deck, so there's nothing to
 | worry about on that matter.
 |______________________________

Once that's done, Yusei says some more mushy stuff and everybody goes back
to the hideout. Kalin congratulates everyone on a job well done, and remarks
that there's only one area left. Whoa, that was fast. You'll teleport back
home (I love all this teleporting going on) and the day will end.

The next day, there will be a box that mysteriously appeared in front of the
computer. Open it for "Forbidden Chalice". Crow's busy fixing his deck, so go
outside.

Head a bit past the card shop. Kalin walks over and greets you, and then his
bipolar disorder acts up and he challenges you. He has the same deck as
before. Beat him and he has another mood swing and gives you "Shield Crush".

Now, go back home and talk to Crow. He's done with his deck and wants to try
it out on you.

  ______________________________
 |
 | Crow Hogan - Ascending Legend
 |
 |
 | Monsters 5-6 (2)
 |
 | 1 Blackwing - Elphin the Raven
 | 1 Blackwing - Sirocco the Dawn
 |
 | Monsters 1-4 (18)
 |
 | 3 Blackwing - Shura the Blue Flame
 | 3 Blackwing - Bora the Spear
 | 2 Blackwing - Kalut the Moon Shadow
 | 2 Blackwing - Blizzard the Far North
 | 3 Blackwing - Fane the Steel Chain
 | 3 Blackwing - Mistral the Silver Shield
 | 2 D.D. Crow
 |
 | Spells (8)
 |
 | 1 Black Whirlwind
 | 2 Dark Eruption
 | 1 Mystical Space Typhoon
 | 3 Raptor Wing Strike
 | 1 Smashing Ground
 |
 | Traps (12)
 |
 | 1 Call of the Haunted
 | 2 Delta Crow - Anti Reverse
 | 1 Dust Tornado
 | 2 Ebon Arrow
 | 3 Fake Feather
 | 1 Icarus Attack
 | 2 Trap Stun
 |
 | Extra Deck (3)
 |
 | 3 Blackwing Armor Master
 |______________________________
 |
 | Crow, as you may already know, runs a Blackwing deck. He's one of the more
 | difficult duelists to beat at this point in the game, with his ability to
 | easily swarm the field with Shura, Bora, and Blizzard. Armor Master is
 | also a severe nuisance if Crow manages to get him on the field. However,
 | his deck is far from perfect and his strategies can easily be circumvented
 | with common sense. He'll ask you to duel him until you win if you do
 | happen to lose.
 |______________________________

When the two of you are done, Kalin walks in to tell you that the final turf
battle is on the morrow. We're up against Team Non-Securities (lolwut), and
Crow gets pumped. When Kalin leaves, Itsuki and Annie run in to demand a duel.
After some arguing, they settle on a Tag Duel with you and Crow. Crow will
tell you the rules for a Tag Duel if you need to learn them.

  ______________________________
 |
 | Two Cute
 |
 | Itsuki - Best Storm Deck            Annie - Cutest Naturia
 |
 | Monsters 5-6 (0)                    Monsters 5-6 (1)
 |
 |                                     1 Naturia Hydrangea
 |
 | Monsters 1-4 (21)                   Monsters 1-4 (23)
 |
 | 2 Baby Dragon                       2 Naturia Antjaw
 | 3 Dragunity Darkspear               2 Naturia Beetle
 | 2 Dragunity Legionnaire             2 Naturia Cosmobeet
 | 1 Flying Kamakiri #1                2 Naturia Horneedle
 | 2 Little-Winguard                   2 Naturia Ladybug
 | 2 Mist Valley Windmaster            2 Naturia Mantis
 | 2 Neo-Spacian Air Hummingbird       2 Naturia Ragweed
 | 2 Sonic Jammer                      1 Naturia Rock
 | 2 Tornado Bird                      2 Naturia Spiderfang
 | 3 Vortex Trooper                    2 Naturia Strawberry
 |                                     2 Naturia Sunflower
 |                                     2 Naturia Tulip
 |
 | Spells (14)                         Spells (10)
 |
 | 3 7                                 1 Double Summon
 | 2 Card Trader                       2 Gaia Power
 | 2 Goblin's Secret Remedy            1 Heavy Storm
 | 2 Rain of Mercy                     2 Natural Tune
 | 1 Reasoning                         1 Mystical Space Typhoon
 | 2 The Reliable Guardian             1 Scapegoat
 | 2 Tornado                           1 Stray Lambs
 |                                     1 Swords of Revealing Light
 |
 | Traps (5)                           Traps (6)
 |
 | 3 Attack and Receive                1 A Major Upset
 | 2 Meteorain                         1 Counter Counter
 |                                     1 Radiant Mirror Force
 |                                     1 Scrap-Iron Scarecrow
 |                                     2 Spiritual Earth Art - Kurogane
 |
 | Extra Deck (0)                      Extra Deck (6)
 |
 |                                     3 Naturia Leodrake
 |                                     3 Naturia Landoise
 |______________________________
 |
 | This is presumably your first Tag Duel, so learn from it. Your Tag Partner
 | does happen to be Crow, so if your deck isn't up to snuff, let him do all
 | the work. Your opponents aren't very difficult. However, Annie's Naturia
 | deck does have some swarming potential, so keep that in mind and proceed
 | to beat face.
 |______________________________

Once you finish, Crow will give you "The Calculator". Talk to Crow when you
are ready for tomorrow.

You and your groupies will appear before the gate to the last area. After your
typical "Let's do it!" talk, half the group rushes in. You walk in to see Jack
immediately being ganged up on by four guys. Of course, you play the hero and
try to save him. There's a Save Point to your right. Use it, then go bust some
rear.

  ______________________________
 |
 | Outlaws
 |
 |
 | Igusa - Igusa's Battle               Hashinoshima - Power Bridge
 |
 | Monsters 7+ (0)                      Monsters 7+ (2)
 |
 |                                      2 Guardian Eatos
 |
 | Monsters 1-4 (20)                    Monsters 1-4 (17)
 |
 | 2 Armor Breaker                      3 Armed Samurai - Ben Kei
 | 2 Field-Commander Rahz               2 D.D. Assailant
 | 3 The Immortal Bushi                 3 Iron Blacksmith Kotetsu
 | 3 Marauding Captain                  3 Maha Vailo
 | 3 Ninja Grandmaster Sasuke           3 Morphtronic Videon
 | 3 Sword Master                       3 Sunlight Unicorn
 | 2 Twin-Sword Marauder
 | 2 X-Saber Pashuul
 |
 | Spells (16)                          Spells (19)
 |
 | 2 Banner of Courage                  3 Axe of Despair
 | 1 Domino Effect                      2 D.D.R.*
 | 2 Fairy Meteor Crush                 2 Forbidden Chalice
 | 1 Giant Trunade                      1 Giant Trunade
 | 1 Lightning Vortex                   1 Lightning Vortex
 | 1 Mystical Space Typhoon             1 Mystical Space Typhoon
 | 2 Rush Recklessly                    2 Release Restraint Wave
 | 1 Reinforcement of the Army          1 Smashing Ground
 | 1 Riryoku                            2 Soul Release
 | 1 Smashing Ground                    2 Stim-Pack
 | 1 Swords of Revealing Light          2 Unstable Evolution
 | 2 The Warrior Returning Alive
 |
 | Traps (5)                            Traps (2)
 |
 | 1 Call of the Haunted                2 Dark Bribe
 | 1 Mirror Force
 | 3 Urgent Tuning
 |
 | Extra Deck (6)                       Extra Deck (0)
 |
 | 3 X-Saber Urbellum
 | 3 X-Saber Wayne
 |
 |                                      *Different Dimension Reincarnation
 |______________________________
 |
 | For some reason, some people have lots of trouble with this duel. The only
 | thing that should make this harder than any other duel is the fact that
 | mill decks have twice as many cards to burn through. In fact, because the
 | two have completely different deck types, this duel should be EASIER than
 | usual. Squash them with whatever (bring some Twisters and such for the
 | equip deck, because it's actually quite deadly if you slip up).
 |______________________________

The two will run away with some lame words, and Jack will show off his cool-
cat demeanor. Oh, you're so handsome.

Moving on. Head over to the stairs, but don't go up just yet. Go through the
little space just behind the stairs, and when you reach the end of that
passageway, press A for a Star Chip. Now, head upstairs. Examine the entryway
at the end to raise the door, and enter.

Go past Crow and down the corridor. At the fork, don't go into the next area,
but instead turn south. There's a box with 200 DP. Now go north to the next
area.

Go down through the narrow corridor, then head left. Go around to the other
side of the pile of boxes and examine them for another Star Chip. Go back up,
past the stairs. There's a Save Point to your right and a box with 200 DP on
the other side, to your left. Keep going, and you'll see another pair of
thugs, named Torino and Mitchie. They're another two on one pair, so be
prepared.

  ______________________________
 |
 | Known Troublemakers
 |
 |
 | Torino - Powered Bird                Mitchie - Road of Mitchie
 |
 | Monsters 7+ (0)                      Monsters 7+ (3)
 |
 |                                      3 Koa'ki Meiru Rooklord
 |
 | Monsters 5-6 (4)                     Monsters 5-6 (0)
 |
 | 1 Harpie Lady Sisters
 | 2 Swift Birdman Joe
 | 1 Raiza the Storm Monarch
 |
 | Monsters 1-4 (19)                    Monsters 1-4 (19)
 |
 | 3 Dragunity Darkspear                1 Command Knight
 | 2 Flying Kamakiri #1                 3 Koa'ki Meiru Bergzak
 | 3 Harpie Lady 1                      2 Koa'ki Meiru Drago
 | 3 Harpie Queen                       2 Koa'ki Meiru Guardian
 | 3 Mist Valley Falcon                 3 Koa'ki Meiru Powerhand
 | 1 Mist Valley Soldier                3 Koa'ki Meiru Speeder
 | 1 Silpheed                           3 Koa'ki Meiru Tornado
 | 3 Sonic Chick                        1 Marauding Captian
 |                                      1 Search Striker
 |
 | Spells (9)                           Spells (9)
 |
 | 2 Elegant Egotist                    1 Core Blaster
 | 1 Giant Trunade                      1 Core Compression
 | 2 Harpies' Hunting Ground            1 Iron Core Armor
 | 1 Heavy Storm                        3 Iron Core of Koa'ki Meiru
 | 1 Lightning Vortex                   1 Mystical Space Typhoon
 | 1 Mystical Space Typhoon             1 Smashing Ground
 | 1 Nobleman of Crossout               1 T

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