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| G4tv Preview: Monday Night Combat June 24, 2010 at 2:21 PM |
| Monday Night Combat is kind of like TF2 if TF2 took place in a sports arena. Each team has a fortified moneyball to defend, as well as an army of robots that follow set paths to assault the enemys moneyball (only bots can break its shielding). You, as one of six human players per team, have to run around the field defending your bots and moneyball while preventing the enemy from wrecking your own teammates/hardware. Victory is achieved once a moneyball goes down. | |
| Madden NFL 11 Developer Video Series - #5 June 24, 2010 at 2:20 PM |
| Travis of TGF writes: "Madden NFL is now a true team sport with the all-new Online Team Play mode. Play 3-on-3 online with, or against, up to five friends, with each team member controlling a squad of skill players: quarterback, running backs, and wide receivers/tight ends on offense, and defensive line, linebackers, and defensive backs on defense." | |
| SlashGear: Hello Kinect, Hello Future June 24, 2010 at 1:52 PM |
| Slashgear says: We are in a transformative time. Old paradigms a breaking down to be replaced with new usage models and interface enhancements. Touchscreens show how the mouse might be effectively retired in the future and last week Microsoft showed, with the launch of Kinect, just how the venerable game controller and TV remote just might become obsolete in the near future as well. | |
| Kinect Is For Everyone - Microsoft June 24, 2010 at 1:31 PM |
| Microsoft has explained the lack of core-focused Kinect titles by spelling out that the upcoming motion sensing device is targeted at a broader audience. | |
| Miley Cyrus Says 'Rock Band' Is Her Tour Warm-Up June 24, 2010 at 1:19 PM |
| This is a big week for Miley Cyrus. After dropping her new album, Can't Be Tamed, and performing a live-streamed show to celebrate it on Monday, she's giving fans a glimpse of what it's like to be her with Tuesday's release of some of her songs to the "Rock Band" store. 'It's pretty cool that now I can warm up playing my own songs,' Cyrus says of having her songs added to the game. | |
| Greywardens.com Dragon Age - Whats In a Name? June 24, 2010 at 12:34 PM |
| Have you ever wondered at the importance of a characters name to his or her make up and personality? Does an author or in the case of Dragon Age: Origins, an entire team of authors and world designers name a character based on the meaning of a name, or something that just subconsciously resonates? How about you? Do you name your character through any sort of convention, driving toward how you feel the character will represent him or herself throughout the story? Whatever the method, it is certain that we all put some degree of weight and meaning behind the naming of something. We even have an analytical practice (that some call science and others dont) called numerology to help us distinguish character traits based on names. I found a site that automates this practice. I entered in some prominent character names. This is what I found: By Robert "chilyn" Travis | |
| GamesRadar: LEGO Star Wars III: The Clone Wars First Look June 24, 2010 at 12:01 PM |
| Thanks to new high-tech plastic block rendering technology, LEGO Star Wars III looks significantly slicker than previous titles. The environments are less LEGO-ey and more organic, which may end up killing some of the charm, but they're fun to look at regardless, and the characters are crisper than Pringles. | |
| Kinect Adds HipHopGamer To Dance Central, Must See Video June 24, 2010 at 11:52 AM |
| HipHopGamer as we all know has a serious passion for this industry but after seeing this video, he has a major passion for Kinect and the brand new Dance Central game. Dance Central has some great features, freestyle moments, video playback of your moves on the fly which is incredible. Also the soundtrack is some of the best a dance game has seen and with the combination and accuracy of Kinect HipHopGamer adds success to this brand new title. | |
| KOEI's Fist retains Japanese voices June 24, 2010 at 11:40 AM |
| Tecmo Koei has told Eurogamer that Fist of the North Star will retain the Japanese voice-overs when is heads west. | |
| Worthplaying: Gears of War 3 Preview June 24, 2010 at 11:40 AM |
| Worthplaying: Gears of War 3 plunges players into a harrowing tale of hope, survival, and brotherhood that will conclude the current story arc for "Gears of War." With the last human city destroyed and the remaining survivors stranded, time is running out for Marcus and his comrades as they fight to save the human race from the jaws of extinction. | |
| Worthplaying: EA Sports MMA Preview June 24, 2010 at 11:40 AM |
| Worthplaying: EA Sports MMA will feature the most authentic, intense and broad mixed martial arts experience to date - complete with a vast array of top fighters and fighting styles from around the world. | |
| Worthplaying: Castlevania: Harmony of Despair Preview June 24, 2010 at 11:40 AM |
| Worthplaying: This fast-paced 2-D side scroller takes vampire hunters on a chase to bring Dracula, the Lord of Darkness, to his eternal slumber. Designed by the producer of the legendary Castlevania series, Koji Igarashi, Harmony of Despair allows friends to play together via online co-op story mode or duke it out in Survival Mode to see who is the best vampire hunter. | |
| Cnet: Halo: Reach Exclusive First Look June 24, 2010 at 11:38 AM |
| Cnet: This week on preGAME we're getting an exclusive first look at Halo: Reach, almost two months before the game hits stores! In the studio today is Bungie Community Director Brian Jarrard, who will give us a look at some of the single-player campaign as well as the revamped four-player co-op mode Firefight. | |
| GameStooge: Brink Hands On Preview June 24, 2010 at 11:38 AM |
| GameStooge has posted its latest preview of Brink, which was awarded Best Game of Show at last year's E3. This time, they got some hands on time with the shooter. | |
| E3 '10 Hawt Graded: Tron: Evolution June 24, 2010 at 9:13 AM |
| HawtWired: "What's Hawt: It has the predictable, light bike races, but also adds an adventuring element that resembles Prince of Persia. And that's a good thing. Wall jumps, wall runs, and acrobatic combat is in for this movie license game. From the demo I tried, I didn't get a sense of how the story would pan out -- whether it would tie into the film closely or do its own side story -- but the gameplay looks to take precedence. No overly long intro cut scenes like was the norm for most E3 demos. Just straight gameplay. A good move to get on my "looking forward to" list. What's Not So Hawt: Sure, the combat reminding me of Prince of Persia sprinkled with some God of War is well and good for a 10 minute demo, but if it doesn't offer anything else new...you may just have to be a really, really big fan of the movie to appreciate it. We'll see when it releases later this year." | |
| Why the FF Versus 13 confirmation is bogus June 24, 2010 at 8:43 AM |
| Examiner: "Although it makes perfect sense for Final Fantasy Versus XIII to be going multiplatform after the recent success of Final Fantasy XIII on the Xbox 360, there is no way a huge megaton announcement like this would be mentioned in a one sentence blurb tucked away in the corner of a page." | |
| Something about E3: Microsoft and the Consumer Diskinect June 24, 2010 at 8:42 AM |
| When Sony and Microsoft both announced their respective products last year, there was worry they were simply trying to cash in on the Nintendo Wiis success. From what Destructoid has seen so far, its clear neither have failed to deliver on that promise. | |
| Epic Mickey: Hands on Impression: E3 2010 June 24, 2010 at 8:41 AM |
| If ever there was a year for a crowd to gather and view the goings on of Disney Interactive Studios, 2010 might just be that year. Walking into the Disneys glowing abode, one is greeted by the ambient eerily abstract tent of artwork styled after a certain memorable cartoon mouse. | |
| G4tv Preview: Hydrophobia June 24, 2010 at 8:10 AM |
| G4tv.com writes... "I got some short hands-on time with it at Microsofts E3 booth. Its not necessarily pretty -- I dont nitpick visuals much, but it still looks rather jaggy -- though its not the point. Hydrophobias greatest strength is in the environment. The game is tense by virtue of the scenario." | |
| GameXplain: de Blob: The Underground Hands-On June 24, 2010 at 7:55 AM |
| GameXplain Writes: "Amidst the bright lights lights and heaving bosoms that permeated the E3 2010 show floor was a modest demo tucked away at THQ's booth for a game that likely should be getting more buzz than it is, de Blob: The Underground. The first de Blob title was a runaway success for THQ, eventually surpassing 700,000 units worldwide and becoming one of THQ's biggest hits on the Wii. As such, a sequel to the colorfully quircky platformer seemed to be hotly anticipated among Wii fans. Or was it? The demo that I played at E3 had all of the magic of the first title, but with more focus and refinement, yet I've hardly heard anyone talking about it at this point." | |
| Face It: These 17 Developers Are The Trend Setters That Others Follow June 24, 2010 at 7:41 AM |
| The gaming industry is a thriving one, no question. From its inception, innovation has ruled the day with every passing generation. Even if today, weve moved far beyond what we played on Atari or GameBoy, none would deny the fact that those experiences were some of the best in our lifetime. And heres why, innovation doesnt always equal fun, or enjoyment. Yes it sure can enhance, or make the experience better in some ways, but the core of any game being fun, or a well rounded success depends on its story and gameplay. Weve had those two aspects from the beginning and theyve traveled with us to this day. | | | This email was sent to maryanto999.gameconsolenews@blogger.com. Create an Account Don't want to receive this feed any longer? Unsubscribe here This email was carefully delivered by Feed My Inbox. 230 Franklin Road Suite 814 Franklin, TN 37064 | |
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