If you're a fan of the classic RTS game "Stronghold" and "Stronghold - Crusader" you probably know or at least understand, that their second game of Stronghold II was not as successful as the first series.
Actually I sometimes laughing when
considering the first game Stronghold, why? Because the appearance of that games. You could say very, very not attractive (to the size of the current game). Forms - forms of the characters in the game is very simple, the shape of a soldier just like the picture that in a kindergarten child (but, I still could not make it). What makes the game Stronghold 1 was so successful is its gameplay is very fun and fast, cause you have to figure out how to get food for your people, build the building - the building needs, collect resources, forming a soldier, and ultimately the most you wait, ... attack the enemy castle-shaped usually very large (compared to your castle).
then emerges a very cool battle in front of your computer screen, the first Stronghold games do have advantages that could play a number of characters from your side or enemy side.You could use Swordsman, Archer, Arabian Assassin, and even Throw Dead Cow into your enemy's castle.
What I mean to discuss the above? Apparently the developers of both games 1 and Stronghold Stronghold 2, has prepared a series of follow-up for those of you that is Stronghold 3 yag in Europe will be set in a dark age, where the knights and kings fought merebutkan wilayah.Lalu anything Stronghold third feature of this game? Apparently this game will return to its system by adopting a dar Stronghold 1 (be sure to avoid such failures in Stronghold 2). Will there be another wreck of a Cow Throw system? (You must ingta if you are fans of the series Stronghol 1)
This is a features that exist in the Stronghold 3:
- rid the system of crime, there is no system in Stronghold 1 crime that will make your population becomes less and less when not diatasi.Pada Stronghold 3 this will be removed.
- The same building will be a different shape when positioned at a certain distance from the castle. For example you build home resident who is very far from the castle, then the form of the house will be like huts yng can only live in one person, the closer to the castle is home akans emakin good shape and can be filled more orang.Hal this may enhance dynamics in this game.
- Buildings were destroyed from the direction in which the enemy troops attacked.If the troops attacks from the east ,then the castil will start collapsing from the east, adding to the reallife value of this game.
This is The Legendary "Throwing Cow Moment" |
Ok if you want to see more detail and see the interview between IGN and Simon Bradbury (director of Stronghold 3) Here
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