17 July 2010

Sniper: Ghost Warrior Presents A Q&A With Senior Producer Lukas Janczuk ( gamesconsolenews.blogspot.com )

1.   What were your goals as game designers in your development of the sniper based multi-player missions?

We wanted to bring the sniping experience from single player to multiplayer and at the same time amp up the stakes and the action. Snipers love to surprise their opponents and deliver precise head shots from vantage points anywhere on the map. This is exactly the experience that we wanted to give to our players – the adrenaline rush and satisfaction that comes from delivering a lethal kill in one well placed shot.

2.    How many maps will be in Sniper: Ghost Warrior’s multi-player?

We are starting with six unique multi-player maps.  Three of the six we designed specifically for Deathmatch and the other three were designed for both Team Deathmatch and VIP modes. Each map supports a maximum 12 players in one match.

3.  What can players expect in a Sniper vs. Sniper match?

That great feeling that you always get in a multiplayer game when as a sniper you outmaneuver, outwit and wipeout your opponent.  Plus, the tension should be enormous because one small slip-up could mean game over for you.

4.  What match types will there be?

We are going to have three types of matches: Deathmatch, Team Deathmatch and VIP mode. A cool feature in VIP mode is that the player who is the VIP will achieve bonus points for killing opponents. Players on the opposing squad can strategically go after the other team’s VIP and collect bonus points for killing this player. Alternatively they can focus on killing others who are also going after the VIP to collect additional points.

5.  Will all the matches be sniper based or will there be tactical missions as well?

All the multiplayer matches are designed and intended to be exclusively sniper based. There are so many other cool games on the market where players can participate in classic tactical missions with assault rifles and other weapons. It was important to us to create a multiplayer gaming experience that is 100% sniper focused. This way, players can rely on stealth, cover and aim to take out their opponents without someone rushing them with a machine gun.

6.     Can you describe the maps for Sniper: Ghost Warrior’s multiplayer mode?

We have a range of map sizes that have been designed to deliver a good balance of action and stealth. We think the map designs really deliver optimized gameplay and are both interesting from a terrain and environment standpoint as well as challenging from a pure gameplay standpoint.

7.     Are you creating new maps for the multi-player missions or repurposing existing ones?

We went to the drawing board and designed maps specifically for multiplayer mode.  The selection of multiplayer maps for Sniper: Ghost Warrior is 90% original. There is one killer map that worked from the single player mode that we loved, so we made some adjustments so we could include it in the multiplayer action.

8.     Can two players play in co-op as a “Spotter & Sniper” team?

This is a question we get often. While co-op play is becoming increasingly relevant to the modern game player, we decided not to include this in multiplayer. Although spotters are an important element in real-world sniping, from a gameplay standpoint, it is way more fun for players to kill enemies by themselves then to mark targets for another player. At the top of the match, it is more fun to have a sniper rifle in your hand than having binoculars for marking targets.

9.     What are a few of the XBLA Achievements available to players in multiplayer?

We had a lot of fun with these but let me tease you with one. We have what we call a “One shot, two kills” achievement for killing 2 enemies with one, precise headshot. Achievement is followed by cool bullet-camera animation. It was a huge hit during our E3 presentation this year! There are more achievements available and they will be revealed later.

10. Are there any plans for downloadable content?

Yes! We are working on some downloadable content which will be revealed in the weeks to come.

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