25 July 2010

Kiven - Codamon.com - Babes and Gaming

Kiven - Codamon.com - Babes and Gaming


RaiderZ

Posted: 25 Jul 2010 06:37 AM PDT


RaiderZ is a new MMORPG game from the developers behind online shooter GunZ, Neowiz. Raiderz is currently undergoing internal testing and a public beta for Korea is planned some time in 2011. RaiderZ will be relying on non-targeted combat to test player skill and control in order to defeat unique monsters that inhabit the game world.

RaiderZ screenshots
 

RaiderZ gameplay consists of fighting tough battles against large boss style monsters similiar to the Monster Hunter franchise. Encounters will eventually resemble a boss raid with each monster type exhibiting unique behaviours and will require a strategy to defeat. RaiderZ is planned to be class-free, which means players can mix and match over 350 skills that will be available for Open Beta. The main aim is to avoid the restrictions of the traditional systems and give players a choice in how they want to play the game.

Main RaiderZ features after the jump.

The main features of “RaiderZ”  are:

  • The gameplay is based on what’s recently called the “Non-Targeting”. This is not to go along with the recent game trend in Korea but as described before we wanted to make a “MMORPG like GunZ”. “MMORPG like GunZ” doesn’t necessarily mean that the characters should run along the wall or does k-style – Yes, you cannot do that in RaiderZ. It is a gameplay which requires user’s skill and control to hit and evade as shown on the screen at the mouse cursor less environment. Our development team had to struggle for quite some time due to the inconvenience and lack of immediacy and the difficulty of development of the “Non-Targeting” feature.
  • The game play mainly consists of fighting against large monsters called “Epic Monsters”. This doesn’t mean that there are only large monsters in the game.  Like other MMORPG games, the users can fight against small & regular sized monsters and there are many quests related to those monsters. But as the game systems, the game leads to have battles with large monsters and our goal is to be fun even just with that.
  • The monsters or quests won’t give any equipment or money as reward. Even the shops will have limited types of items and the users will have to find the “Artisan” NPCs to acquire the items. We wanted to make the item collecting fun and convenient, in order to give infinite motivations to play for the game players.
  • There are NO class system.  But among over 350 skills(for Open Beta version) the users can use points to the skills that the user wish to learn and create a character of their own. Our intention is to break out the restrictions of other traditional MMORPG system and enhance the quality of gameplay experience. For example we want to make it possible to have a magician to use “Fireball” wearing plate armor or a priest who can use “Sneak”.

Korean Gamesite for RaiderZ: http://raiderz.pmang.com/

Perpetuum Online

Posted: 25 Jul 2010 06:15 AM PDT


Perpetuum Online is a sci-fi MMORPG set is a far away planet inhabited by robots. Players may take part in various areas of the project such as fighting on the front lines for new territories, develop the already established infrastructure, trade goods or services, or even set their own goals and set up their own corporations.

  

It sounds like RF Online or EVE Online except with more Mech action and one singular server for everyone. Status of the game a sof this writing is Beta.

Perpetuum Online webiste: http://www.perpetuum-online.com/

Metal Gear cameos in Front Mission Evolved

Posted: 25 Jul 2010 05:24 AM PDT


Metal Gear Solid: Peace Walker creator Hideo Kojima and game publisher Square Enix are working together on toys and game crossovers, like Metal Gear’s cameo in Front Mission Evolved. The collaboration between the two appears to be primarily focused around in game accessories for your Wanzer in FME.

More about Metal Gear Wanzer stickers in Froint Mission Evolved after the jump.

In Square Enix’s upcoming Front Mission Evolved, you’ll be able to decorate your Wanzer, giant mechs you’ll control in-game, with Metal Gear: Peace Walker and Kojima Productions decals. Sure, it would have been badass to be able to play an actual Metal Gear against the mechs of FME or even cooler to have the option to use Solid Snake as a character but i’ll settle for that Foxhound logo.

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